How to play Help Your Neighbour
Help Your Neighbour is a dice game for 2-6 players. A round usually takes 10-20 minutes, and the recommended age is 6+.
Rules for Help Your Neighbour: Everyone owns a number, and every time your number shows up on the dice it costs you a chip.
Setup
Help Your Neighbour is played with three dice and chips, and suits two to six players. Each player starts with ten chips. With six players, everyone gets one number from 1 to 6. With fewer, the numbers are shared out as evenly as possible: three players take two numbers each, two players three numbers each. With four or five players, one or two numbers are left without an owner and simply do nothing in the game.
How to play
Players roll the three dice in turn. For every die showing your number, you must put one chip in the pot in the middle. If your neighbour rolls 4-4-2 and you own the four, it costs you two chips.
So it is the other players' rolls that hurt you: on your own turn you can at worst hit yourself. Hence the name, best read with a wink. Your neighbours are only too happy to help you empty your stack.

Winning
Play continues until only one player has chips left. That player wins and takes the pot. A round rarely lasts more than fifteen minutes, so play several and let whoever wins the most rounds take the evening.
Variants
Some play it the other way around: dice showing your number earn you chips from the pot instead of costing you, and the first player to run empty wins. Another twist is swapping numbers between rounds, so nobody is stuck with an unlucky number all evening.
If you like simple chip games, also try LCR or Aces in the Pot.
Is Help Your Neighbour suitable for kids?
Yes, from around age six. All it takes is recognising your number on the dice and counting chips. The game is pure luck, so everyone at the table has the same chance of winning.
Similar games
Aces to the Centre (alias Aces)
Aces leave the game, twos go left and fives go right, until the very last die decides it all.
Aces in the Pot
Aces go to the pot and sixes to your neighbour, and the last player with chips must survive three more rolls.
Farkle (alias Zilch, Greed, Zonk, Hot Dice or Squelch)
Roll six dice, set scoring dice aside and stop before a farkle wipes out your turn.
