Browse all the dice games
Clear and simple rules for dice games you can play with ordinary dice. Have a look and find your new favourite game.
Aces in the Pot
Aces go to the pot and sixes to your neighbour, and the last player with chips must survive three more rolls.
Aces to the Centre (alias Aces)
Aces leave the game, twos go left and fives go right, until the very last die decides it all.
Around the Spot (alias Flower Petals)
Three rolls with three dice where only 1, 3 and 5 score, since they have a spot in the centre.
Balut
Fill 28 boxes across seven categories with five dice, and predict in advance how many points you will finish with.
Barbudi
Shooter and fader stake the same amount, then roll two dice: 3-3, 5-5, 6-6 and 6-5 win, 1-1, 2-2, 4-4 and 1-2 lose.
Beetle
Roll the die and draw a beetle part by part. The body comes first, and the first complete beetle wins the round.
Boss Dice
A two-player duel of poker hands and hidden rolls, where the boss decides whether the round counts at all.
Buck Dice
Roll three dice and count hits on the point number. Land on exactly 15 points to step out, and the last player left loses.
Bunco (alias Bunko)
Six rounds with three dice across several tables, where the round number scores points and three of a kind is a bunco.
Cee-lo (alias Four-Five-Six, 4-5-6 or Three Dice Game)
Roll three dice until you hit 4-5-6, triples or a point, and try to beat the banker's result.
Centennial (alias Ohio or Martinetti)
Roll three dice and race from 1 up to 12 and back again, number by number, before anyone else.
Chicago (alias Rotation)
Eleven rounds with two dice, where the goal is to hit the sums 2 through 12 in order, one per round.
Cho-Han (alias Cho-Han Bakuchi)
The dealer shakes two dice under a cup, and you bet on whether the total comes up even or odd.
Chuck-a-Luck (alias Bird Cage)
Bet on a number from 1 to 6, let the banker roll three dice, and get paid for every die that matches.
Crag
A pocket-sized cousin of Yatzy with three dice, one reroll and thirteen quick categories, where a crag scores 50.
Craps
Roll two dice, bet pass or don't pass, and follow the shooter from the come-out roll to the point.
Cubilete
A Cuban cup game where aces count the most, and five aces (a carabina) wins the entire match on the spot.
Dice Golf
Nine holes with three dice, where you roll until a double appears and the fewest strokes wins.
Drop Dead
Roll five dice where twos and fives go dead, and score the most points before every die is gone.
Even Minus Odd
Roll six dice, count evens against odds and settle the difference in chips with the pot.
Everest (alias Matterhorn)
Roll three dice and cross off the numbers 1 to 12 twice, in any order you like, before anyone else.
Farkle (alias Zilch, Greed, Zonk, Hot Dice or Squelch)
Roll six dice, set scoring dice aside and stop before a farkle wipes out your turn.
Fifty
Only doubles score, double 6 is worth 25 and double 3 wipes your score. The first player to reach 50 points wins.
Forty-One
Roll six dice and set one aside per roll. You must keep a 4 and a 1, and the other four dice count as your score.
Generala (alias General)
Five dice and eleven categories, with premiums when straights, full houses and poker land on the first roll.
Going to Boston
Three rolls, keep the highest die each time, and win the round with the highest total.
Hail Victor
A reconstructed staking game from antiquity where double six wins it all and double one is punished.
Hazard
Name a main, roll two dice, and win with a nick or by hitting your chance before the main comes back.
Help Your Neighbour
Everyone owns a number, and every time your number shows up on the dice it costs you a chip.
High Dice (alias Beat the Bank)
The banker rolls two dice, and you get one roll to beat the total. A fast banking game also known as Beat the Bank.
Hoo Hey How (alias Fish-Prawn-Crab)
Bet on one of six symbols, let the banker roll three dice, and get paid for every die that matches your pick.
Hooligan
Seven rounds with five dice where you call the row you are going for, and rolling a hooligan scores 20 points.
Intelligence
Four rolls, five dice and full freedom to rebuild your poker hand along the way. Thinking beats hoping.
Jackpot
Roll two dice around a ring of numbered spaces, and empty the jackpot when the sum comes up seven.
Jactus
A playable reconstruction of Roman dice play, with the Venus throw, the dog throw and tokens in the pot.
Klondike (dice)
The banker rolls five dice into a poker-style hand, and each player gets one roll to beat it. Aces rank highest.
LCR (Left Center Right) (alias Left Center Right)
Roll the dice and send chips left, right or into the pot. The last player holding chips wins it all.
Liar's Dice
Hide five dice under your cup, bid on what the whole table shows, and call out the bluffs.
Macao
Roll a single die towards 9, stop in time and try to beat the banker without going bust.
Mafia Dice
Pass sixes on, drop ones in the middle and be the first player to get rid of every die you hold.
Maxi Yatzy
Roll six dice up to three times, fill the extended score sheet and save unused rolls for later turns.
Mexican
Open rolls with two dice where the lowest roll costs a life and 21 beats everything.
Mia (alias Meiern or Mäxchen)
Two hidden dice, claims that must keep rising and lies that cost lives. Mia, a roll of 21, beats everything.
One-O-Five
Roll five dice and chase ones, then twos, all the way up to sixes. The first player to finish all six numbers wins.
Passage
The lowest opening roll sets a point number, everyone chases it with two dice, and the first player to 11 points wins.
Perudo (alias Dudo)
Bluff with hidden dice where ones are wild and a call of dudo decides who loses a die.
Pig
Roll the die as many times as you dare, but a 1 wipes out the whole turn. First to 100 points wins.
Plus and Minus
Four rolls with five dice where you add and subtract your way to a round score. Highest total after five rounds wins.
Poker Dice (alias Indian Dice)
Roll five dice up to three times and build the best poker hand at the table, no cards required.
Pursuing Sheep
A Chinese dice game where three of a kind is the shepherd and the rest is the flock. Six of a kind takes the pot.
Qualify
Five throws where the highest die is set aside each time. Reach a total of 25 or more to qualify and beat the banker.
Round the Clock
Roll the dice and hit the numbers 1 to 12 in order, like the hands moving around a clock face.
Sequences (alias Straight Shooter)
Roll six dice and score for runs starting from 1. The first player to reach 100 points wins the game.
Sevens Out
Roll two dice and keep scoring until a seven ends your turn. The first player to 500 points wins.
Ship, Captain and Crew (alias 6-5-4)
Secure the 6, 5 and 4 in strict order within three rolls, and let the last two dice be your cargo.
Shut the Box
Roll two dice and shut the numbered tiles 1 to 9 before the dice stop you.
Sic Bo
Bet on small, big, single numbers or triples, then let the banker reveal three dice from under the cup.
Ten Pins
Bowling with two dice over ten frames, where 5-5 is a strike and any six rolls off the alley.
Ten Thousand (alias 5000 or Dix Mille)
Roll six dice, bank your points and be the first player to reach 10,000.
Three or More
Roll five dice and collect three, four or five of a kind to score points, round after round.
Threes (alias Tripps)
Set at least one die aside per roll and chase the lowest possible total, where every three counts as zero.
Triple Yahtzee
Fill three columns on one score card, where the second column counts double and the third counts triple.
Twenty-One
Roll a single die as many times as you dare and get closest to 21 without going over.
Twenty-Six
Pick a number from 1 to 6, roll ten dice thirteen times and count the hits. A score of 26 or more pays out.
Under and Over Seven
Bet on whether the sum of two dice lands under seven, over seven or exactly seven, which pays the most.
Yacht (alias Cheerio, Yot or Yam)
The forerunner of Yahtzee with twelve categories, five dice and three rolls, and no upper section bonus.
Yahtzee (alias Kniffel)
Roll five dice up to three times and fill all 13 boxes on the score card, with the upper bonus and the joker rule.
Yamb
The Balkan take on Yatzy, played on a grid of four columns filled downwards, upwards, freely and on announcement.
Yatzy
Roll five dice, choose what to keep, and fill in the score sheet one row at a time.
Zanzibar
Three dice, three rolls and a strict ranking where 1-2-3 beats everything. The loser pays the winner in chips.
