How to play Mafia Dice
Mafia Dice is a dice game for 3-5 players. A round usually takes 10-20 minutes, and the recommended age is 8+.
Rules for Mafia Dice: Pass sixes on, drop ones in the middle and be the first player to get rid of every die you hold.
Setup
Mafia Dice is played with five dice per player and works best for three to five players. No pen, no score sheet: all you need is enough dice and a table. The goal is to be the first to get rid of all your dice.
How to play
On your turn you roll all the dice in front of you in one throw. Then you tidy up:
- Sixes are passed on to the player on your left.
- Ones go to the middle of the table and are out of the game.
- The rest you keep until your next turn.
Then it is the next player's turn. The dice wander around the table: what you pass on with a six may come back to you later.

Winning
The first player to get rid of their last die wins, and the game ends on the spot. Note that you only shed dice on your own rolls, so you hope for ones and sixes, and hope not to inherit too much from the neighbour on your right.
Variants
Mafia Dice has few fixed rules beyond the core, and some common house rules:
- Play several rounds and give one point per win, turning it into a small tournament.
- Flip the game: the last player holding dice loses and has to clear the table, for example.
- Start with three dice each for faster rounds.
If you like games where dice move around the table, try Aces to the Centre, a close relative with twists of its own.
Is there any strategy in Mafia Dice?
No, the game is pure luck, and that is exactly why it works so well as a filler. Anyone can win, nobody has to think, and a round rarely takes more than fifteen minutes. For a quick game with a bit more to calculate, Fifty is a good alternative.
Similar games
Round the Clock
Roll the dice and hit the numbers 1 to 12 in order, like the hands moving around a clock face.
Drop Dead
Roll five dice where twos and fives go dead, and score the most points before every die is gone.
Threes (alias Tripps)
Set at least one die aside per roll and chase the lowest possible total, where every three counts as zero.
