How to play One-O-Five
One-O-Five is a dice game for 2-6 players. A round usually takes 10-20 minutes, and the recommended age is 6+.
Rules for One-O-Five: Roll five dice and chase ones, then twos, all the way up to sixes. The first player to finish all six numbers wins.
Setup
One-O-Five is a simple race for two to six players, played with five dice. No score sheet is needed, though paper comes in handy if you want to try the throw-counting variant.
The youngest player usually goes first, with play continuing clockwise.
How to play
Everyone works through the numbers 1 to 6 in order, starting with ones. On your turn you roll your dice and set aside every die that shows your current target number. On your next turn you reroll only the dice you have left.
Once all five dice show your target, that number is done. Gather up the dice and start on the next number in the sequence, from ones to twos and so on, all the way up to sixes.

Winning
The first player to complete all six numbers, from five ones to five sixes, wins. There is no skill involved at all, which is exactly why it works so well with young children.
Variants
With five dice per player, everyone can roll at the same time instead of taking turns. That turns the game into a pure race that is over in a few minutes.
A calmer variant lets one player at a time run the whole sequence while counting their throws. Once everyone has had a go, the lowest throw count wins.
If you enjoy chasing numbers in order, Round the Clock is built on a similar idea, hunting 1 to 12 instead.
Why is the game called One-O-Five?
Add up every die you set aside during a full game: five ones, five twos and so on up to five sixes. The total comes to exactly 105. Working that sum out together is a nice bit of mental arithmetic practice for kids.
Can you play One-O-Five solo?
Yes. Count how many throws you need to get through all six numbers, then try to beat your own record. It makes a good five-minute solo challenge.
Similar games
Beetle
Roll the die and draw a beetle part by part. The body comes first, and the first complete beetle wins the round.
Aces in the Pot
Aces go to the pot and sixes to your neighbour, and the last player with chips must survive three more rolls.
Three or More
Roll five dice and collect three, four or five of a kind to score points, round after round.
